No Man's Sky (Rebirth) Foundation Update Live
The patch we have been waiting for is finally here. Sean Murray tweeted out not to long ago a teaser for new patch coming. No Man's Sky has been faced with great criticism over lack content and over sold game experience. Will this patch make everyone happy, probably not but it shows the game is still be worked on.
No Man’s Sky, it’s definitely trying to take steps towards providing a larger experience and showing community that they haven't forgotten them.This patch comes at perfect time when game has seen big price drops to $25 dollars at many large retailers.
The Foundation Update will expand the base game to feature three modes:
Normal mode is the original chilled exploration experience
Creative mode allows players to explore the universe without limits, and build a huge base
Survival mode really changes the game, creating a much more challenging endurance experience
Below is list of changes made in this new patch.
Fixed technology becoming instantly fully charged when repaired
Increased the number of different NPC character models generated per system
Fixed the game always remaining in day time for players who began their save prior to patch 1.03
Improved navigation in discovery UI
Massive speed improvements to browsing huge discovery lists
Increased size of discovery storage
(PS4) Added photo mode
(PC) Added support for up to 8 mouse buttons
Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
Improved distribution of plant life across all terrain types
Reduced average building frequency
Introduced planets with elevated building density
Introduced planets with no buildings or sentient life
Increased the proportion of lush and tropical planets
Decreased the proportion of lifeless planets
Space Combat
Fixed bounty targets warping out too soon
Improved HUD indicators in space combat
Added damaged ship effect on AI starships
Added formation flying
Improved locking on passive starships
Improved AI combat flight patterns
Added new ship weapon technology
Holding brake whilst turning now activates drift for fast turns
Improved AI ship freighter attacking
Improved freighter targeting code when under attack by enemy ships
Freighters
Fixed pulse drive to prevent travel through freighters
Improved docking code
Added hangar to the lead freighter
Added docking in freighters
Added icon to accessible freighter hangars
Added colouring to cargo drops to identify what is in them
You can now only pick up cargo drops that will fit in your inventory
Added auxiliary freight ships to freighter groups
When on a dead planet, no music will play